I noticed a small table being added against a wall once I hit grandeur level four or five, but that was about it. Higher levels unlock new benefits depending on your court’s type - imprison chance improvements or larger levies, for example - but not much in the way of visible, tangible grandeur. As you pay more to keep your courtiers in a manner they’re accustomed to, you’ll improve your level of grandeur. One thing that feels a bit like a missed opportunity is not making the levels of grandeur have more of a visual effect. With all that said, it’s a bit disappointing that artifacts aren’t rendered in character models, as it would be nice to be able to see the custom crown I invested 50 gold and about seven clicks into. Some of these take the form of more exciting adventures where your choices can mean the end of whichever poor relic-hunter you’ve patronised, and the events are a hilarious highlight of the expansion. The qualities of the resulting artifact depend on an event chain that you’ll have to work your way through, full of the usual skill checks, random chance, and the generally satisfying frustration that Crusader Kings is known for. The primary ways you’ll get these are through sponsoring inspired courtiers and hiring craftspeople. Artifacts are back from their gap year after graduating from Crusader Kings 2, and they’re very much improved. The immersive court is enticing enough, but I’ll admit I may have had more fun messing around with the other features that Royal Court brings to the table. A throne room in Crusader Kings 3 Royal Court
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